SKARA"_ is a new entertainment world that includes a competitive multiprogram eSports p latform
The invention of the Internet completely revolutionized the market and brought many new ways of economic growth. The gaming industry has also turned the table. More and more people are now playing video games and online games. This global phenomenon is so touching that more and more organizations are investing in them as a partner or sponsor. Just conjure, if you can make money while playing. No, do not think about anything under the table or bootleg. Scar created such knowledge. Scar is the first legitimate decentralized platform where you can earn real money by playing online games. Scar is aimed at creating a wider community where everyone will benefit immensely and they will all be connected to the platform through rewards. The platform will include multiplayer, single-player, RPG-games in which gamers will have their own fantasy world to play, kill and earn. Many companies have thought about integrating the game industry and digital assets, but Scar is the first platform where you can earn real money by playing your favorite games, and this is too legal. Digital assets or money received during online games have always been isolated from the real economy until a block chain has been developed. Thus, Scara has made such an excellent platform, using the most advanced technology.
Scar - the awarding universe
Scar is the first decentralized platform based on blockades, which includes video games, multiplayer games and much more. This is a unique project, because it is not just a gaming platform, but an ecosystem in which gamers can make real money separately from digital assets. In 2018, Scar will release his rich fantasy world with a new series. The Skara ecosystem has an advanced blockchain technology that makes its environment easier, safer, more accessible and decentralized. Scar is the first who will overcome the barrier of isolation between digital assets and the real economy. Its ecosystem is based on crypto-currencies in the form of a marker based on ERC20 ethereum called SKARAT. Scarat is a token that can be used to interact with the platform, and it can be sold in the real market. Now you can earn, buy and sell a digital asset in the real world, and this is too legal. Using SKARAT tokens, you will be able to bet in esports, purchases and much more on the Internet. Thus, Scar is the future of the online gambling industry.

Traction - The story is so far away
The company's SKARA was established in 2012 after several years of production at SKARA Universe. In 2014, SKARA - The Blade Remains was selected to join the Microsoft Ventures Accelerator Program in London as one of two video game companies that received access to the Xbox One Developer Program. SKARA has received several international awards and global recognition at the Early Access stage.
Playable Alpha versions of SKARA have been accessible on STEAM Initial Access occasionally since early 2017 to allow developers to collect feedback and refine the game experience. It also helps grow a community of SKARA the size of today.
As a community driven project, SKARA players have shown a very high level of engagement from the start and especially during limited events, constantly breaking the record of participation with top players involved in SKARA for over 20 hours a day!
League
SKARA helps players develop a regional eSports professional league (Premier and Secondary Leagues) where team players compete for prizes. The best eight teams in each region will compete regularly in the playoffs and championships. In early 2017, the players organized the first tournament with tremendous success. Four teams with twelve players participate, create their own team logos and broadcast the competition online.
Betting
As a competitive and exciting game with high production value, SKARA will attract a large number of spectators who will bet on their favorite players and teams.
To promote fairness and transparency, SKARA will build its own bet platform where results will be automatically updated in real time. This solution is more efficient than using betting sites that rely on manual input to deliver results, which are usually time consuming and prone to human error. By automatically syncing game results, people will be able to wager in real time allowing the opportunity to reflect specific game situations more accurately at any given time.
Roadmap Development

Market overview
Some industries are growing with the pace of the video game market as more people around the world get access to computers and the internet. The NewZoo Global Game Market Report shows that 2.2 billion gamers worldwide are expected to generate game revenues of $ 108.9 billion by 2017. This represents an increase of $ 7.8 billion or 7.8% from a year earlier. Digital game revenue will reach $ 94.4 billion or 87% of the global market. The PC gaming market and console will generate $ 29.4 billion and $ 33.5 billion by 2017, respectively.


An overview of real money
Real Money 'money trading has a long and fairly dirty history, and has become illegal, or strongly discouraged by most Western game developers, especially in Massive Multiplayer Online Role Playing Games (MMORPGs), where real money trading is most common, because the game has a virtual economy where gold and other resources have real value
.
Team Fortress 2 and Dota 2
This game contains a "cosmetics item market" (Workshop) where you can exchange your goods with other players for a real price. This is all allowed, even encouraged by Valve.
Life
Second Second Life is a social RPG (life simulator). It has a player-centric economy where they can earn real money. Players can earn money in the game - Linden Dollars (L $) by engaging in various in-game activities.
Entropia Universe
Entropia uses the micropayment business model, where players can buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back to the US dollar at a fixed exchange rate of 10: 1.
Diablo III
In July 2011 Blizzard announced that Diablo III Auction House would have a real money aspect to it. Real money can only be used for the sale of items (and finally characters) to softcore characters (non-hardcore), and operates concurrently with in-game gold auction houses. Players can list items on both services.
Law and obedience
Online betting is organized in some form or form in most countries, and SKARA will always operate within the legal framework set by those countries.
Most countries make the difference between chance games and skill games, many also making different rules about sports betting and card games like poker. Some countries, such as France, recognize eSports as a sport and have clear licensing rules and guidelines, others like the UK endorse most forms of online betting in a simple regulatory environment; many countries in Asia only authorize all forms of online gambling, while others prohibit it.
SKARA TOKENOMICS
SKARA will be played for free. Players will be able to obtain different types of assets on SKARA using two different currencies, a soft currency called Shard (which you can get by playing games) and a premium currency called SKARAT (which you can get with FIAT money). SKARAT (SKARA Token) is the unit of value to be created to manage our own ecosystem, and empowers SKARA users to interact with other products, while facilitating the distribution and sharing of rewards and benefits for all our communities and stakeholders.
To incentivize the players to continue playing and spending money on SKARA, we need a large, constantly moving gamer community, this can only be achieved with retention mechanics that will encourage participation. This is why important dual currency structures - the soft Shard greeting cards benefit the players who spend time in the game and help keep them engaged.
Using tokens
SKARAT and valuable game items will be stored in a decentralized blockchain on the user's dedicated Ether wallet. This game will allow the user to connect the identity blockchain (wallet) to his account on SKARA.
Accounting for game assets through blockchain allows users to take the value of their game items beyond the universe of SKARA. By having the freedom to buy, sell and sell goods, Skara's assets (including SKARAT) become more collectible and valuable.
Crowd puller - unique features
- - Block-based ecosystem.
- - Tones of SKARAT.
- - Role-playing games.
- - Graphics level AAA.
- - Unique game modes.
- - Fast multiplayer match.
- - Card system
- - The platform.
- - Rewarding the community.
tkan SKARAT request from players using two mechanisms:
- · Sell leather, weapons and unique items for players, especially for SKARAT
- · Encourage player-to-player trading done at SKARAT
- · Betting on official tournaments using SKARAT
For operations with SKARAT in the game, the first SKARAT must be purchased from the market and parked at SKARA - The Blade Remains' Wallet. Each game-to-player operation with SKARAT causes 50% of tokens on fire, which reduces SCARAT's total supply and increases the market value of each SKARAT.
The growth of trading volume in the game simultaneously will cause SKARAT to be more valuable, and on subsequent revenue increases. Therefore, we, as game creators, are highly motivated to increase our turnover and market value as token holder.
Development team
Please visit. Official Website Below:
https://www.skaratoken.com/token-sale
https://bitcointalk.org/index.php?topic=2473332.new#new
https://steemit.com/@skara
https://discord.gg/ QRCBUQS
https://t.me/joinchat/GXWv8xIAxcYDZM4tA4cX4Q
https://medium.com/@SkaraTBR
https://www.facebook.com/SkaraTheBladeRemains/
https://twitter.com/skaratbr
Author :(x xurtjati)
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